The Algorithms logoThe Algorithms
About
"""
https://en.wikipedia.org/wiki/Best-first_search#Greedy_BFS
"""

from __future__ import annotations

from typing import Optional

Path = list[tuple[int, int]]

grid = [
    [0, 0, 0, 0, 0, 0, 0],
    [0, 1, 0, 0, 0, 0, 0],  # 0 are free path whereas 1's are obstacles
    [0, 0, 0, 0, 0, 0, 0],
    [0, 0, 1, 0, 0, 0, 0],
    [1, 0, 1, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 1, 0, 0],
]

delta = ([-1, 0], [0, -1], [1, 0], [0, 1])  # up, left, down, right


class Node:
    """
    >>> k = Node(0, 0, 4, 5, 0, None)
    >>> k.calculate_heuristic()
    9
    >>> n = Node(1, 4, 3, 4, 2, None)
    >>> n.calculate_heuristic()
    2
    >>> l = [k, n]
    >>> n == l[0]
    False
    >>> l.sort()
    >>> n == l[0]
    True
    """

    def __init__(
        self,
        pos_x: int,
        pos_y: int,
        goal_x: int,
        goal_y: int,
        g_cost: float,
        parent: Optional[Node],
    ):
        self.pos_x = pos_x
        self.pos_y = pos_y
        self.pos = (pos_y, pos_x)
        self.goal_x = goal_x
        self.goal_y = goal_y
        self.g_cost = g_cost
        self.parent = parent
        self.f_cost = self.calculate_heuristic()

    def calculate_heuristic(self) -> float:
        """
        The heuristic here is the Manhattan Distance
        Could elaborate to offer more than one choice
        """
        dy = abs(self.pos_x - self.goal_x)
        dx = abs(self.pos_y - self.goal_y)
        return dx + dy

    def __lt__(self, other) -> bool:
        return self.f_cost < other.f_cost


class GreedyBestFirst:
    """
    >>> gbf = GreedyBestFirst((0, 0), (len(grid) - 1, len(grid[0]) - 1))
    >>> [x.pos for x in gbf.get_successors(gbf.start)]
    [(1, 0), (0, 1)]
    >>> (gbf.start.pos_y + delta[3][0], gbf.start.pos_x + delta[3][1])
    (0, 1)
    >>> (gbf.start.pos_y + delta[2][0], gbf.start.pos_x + delta[2][1])
    (1, 0)
    >>> gbf.retrace_path(gbf.start)
    [(0, 0)]
    >>> gbf.search()  # doctest: +NORMALIZE_WHITESPACE
    [(0, 0), (1, 0), (2, 0), (3, 0), (3, 1), (4, 1), (5, 1), (6, 1),
     (6, 2), (6, 3), (5, 3), (5, 4), (5, 5), (6, 5), (6, 6)]
    """

    def __init__(self, start: tuple[int, int], goal: tuple[int, int]):
        self.start = Node(start[1], start[0], goal[1], goal[0], 0, None)
        self.target = Node(goal[1], goal[0], goal[1], goal[0], 99999, None)

        self.open_nodes = [self.start]
        self.closed_nodes: list[Node] = []

        self.reached = False

    def search(self) -> Optional[Path]:
        """
        Search for the path,
        if a path is not found, only the starting position is returned
        """
        while self.open_nodes:
            # Open Nodes are sorted using __lt__
            self.open_nodes.sort()
            current_node = self.open_nodes.pop(0)

            if current_node.pos == self.target.pos:
                self.reached = True
                return self.retrace_path(current_node)

            self.closed_nodes.append(current_node)
            successors = self.get_successors(current_node)

            for child_node in successors:
                if child_node in self.closed_nodes:
                    continue

                if child_node not in self.open_nodes:
                    self.open_nodes.append(child_node)
                else:
                    # retrieve the best current path
                    better_node = self.open_nodes.pop(self.open_nodes.index(child_node))

                    if child_node.g_cost < better_node.g_cost:
                        self.open_nodes.append(child_node)
                    else:
                        self.open_nodes.append(better_node)

        if not self.reached:
            return [self.start.pos]
        return None

    def get_successors(self, parent: Node) -> list[Node]:
        """
        Returns a list of successors (both in the grid and free spaces)
        """
        successors = []
        for action in delta:
            pos_x = parent.pos_x + action[1]
            pos_y = parent.pos_y + action[0]

            if not (0 <= pos_x <= len(grid[0]) - 1 and 0 <= pos_y <= len(grid) - 1):
                continue

            if grid[pos_y][pos_x] != 0:
                continue

            successors.append(
                Node(
                    pos_x,
                    pos_y,
                    self.target.pos_y,
                    self.target.pos_x,
                    parent.g_cost + 1,
                    parent,
                )
            )
        return successors

    def retrace_path(self, node: Optional[Node]) -> Path:
        """
        Retrace the path from parents to parents until start node
        """
        current_node = node
        path = []
        while current_node is not None:
            path.append((current_node.pos_y, current_node.pos_x))
            current_node = current_node.parent
        path.reverse()
        return path


if __name__ == "__main__":
    init = (0, 0)
    goal = (len(grid) - 1, len(grid[0]) - 1)
    for elem in grid:
        print(elem)

    print("------")

    greedy_bf = GreedyBestFirst(init, goal)
    path = greedy_bf.search()
    if path:
        for pos_x, pos_y in path:
            grid[pos_x][pos_y] = 2

        for elem in grid:
            print(elem)

Greedy Best First

C
h
E