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using System;
using System.Collections.Generic;

namespace Algorithms.Knapsack
{
    /// <summary>
    ///     Greedy heurictic solver.
    /// </summary>
    /// <typeparam name="T">Type of items in knapsack.</typeparam>
    public class NaiveKnapsackSolver<T> : IHeuristicKnapsackSolver<T>
    {
        /// <summary>
        ///     TODO.
        /// </summary>
        /// <param name="items">TODO. 2.</param>
        /// <param name="capacity">TODO. 3.</param>
        /// <param name="weightSelector">TODO. 4.</param>
        /// <param name="valueSelector">TODO. 5.</param>
        /// <returns>TODO. 6.</returns>
        public T[] Solve(T[] items, double capacity, Func<T, double> weightSelector, Func<T, double> valueSelector)
        {
            var weight = 0d;
            var left = new List<T>();

            foreach (var item in items)
            {
                var weightDelta = weightSelector(item);
                if (weight + weightDelta <= capacity)
                {
                    weight += weightDelta;
                    left.Add(item);
                }
            }

            return left.ToArray();
        }
    }
}

Naive solver